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🎮Games & Others · Guide

How to Start a Games Night League With Friends

2 min read

Not every competitive group is built around a sport with a ball or a court. Games & Others exists for exactly that: any regular competitive activity your group already does, turned into a proper season with a table.

Pick the game

Sports League Hub's Games & Others category includes a built-in list to choose from when you create a league: chess, poker, Scrabble, trivia/quiz night, backgammon, checkers, dominoes, Mahjong, Connect Four, Monopoly, Risk, Battleship, Uno, and FIFA/EA Sports FC, eFootball, NBA 2K and Madden for esports groups. You can also just run it generically if what you play isn't on the list.

Deciding a fair scoring system

Head-to-head games (chess, FIFA, poker heads-up) map naturally onto a win/loss table. Multiplayer games (Monopoly, Risk, a pub quiz with several teams) need a house rule for how a single session's outcome becomes a result. Commonly, whoever wins the session gets recorded as beating everyone else that night.

Running the season

Once you've settled on a scoring approach, log results the same way as any other sport. A season is still a round-robin of results building into a table with wins, losses, streaks and a form guide, whatever the game actually was.

What it costs, which is almost nothing

A games league is the cheapest thing in this collection to start. If the group already owns the games, the cost is whatever the venue charges, and for most groups that is somebody's living room or the back corner of a pub.

The one thing worth spending on is a second copy of your main game if the group is large enough to run two tables in parallel. Halving the waiting time does more for attendance than any other purchase available to you.

Choosing games that suit a league

Not every good game makes a good league game. What you want is something that plays in under ninety minutes, supports a consistent player count, and rewards skill enough that the table means something after ten weeks.

Heavy strategy games with three-hour playing times produce one fixture a night and a table that never fills in. A rotation of two or three medium-length games gives variety while keeping the season comparable.

Handling luck in the standings

Every game worth playing socially has a luck element, and over ten weeks that mostly evens out, but not entirely. Scoring by finishing position across many fixtures rather than by wins alone smooths it considerably.

Dropping each player's worst result before the final table is the other common approach. It costs nothing to administer and takes the sting out of the one evening where somebody drew an unplayable hand and finished last through no fault of their own.

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