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Word Games Rules

A catch-all for daily word puzzles (Wordle, Boggle-style games and similar) played competitively against friends.

Format

Individual play, scores compared daily or weekly rather than head-to-head in real time.

Scoring
  • Wordle-style: fewer guesses = more points (e.g. 6 points for a 1-guess solve down to 1 point for a 6-guess solve, 0 for a fail)
  • League table totals points across the tracked period (e.g. a season = a calendar month)
  • Tiebreaker: fewest total fails across the period
Key Rules
  • Agree which specific game(s) count before the season starts, since 'word games' covers a lot of ground
  • Screenshot or self-report scores honestly on the same daily puzzle — this format runs on trust
  • Set a daily cutoff time so a late submission doesn't count for the wrong day

Picking a format that ranks people fairly

Word games split into two types for league purposes: head-to-head games like Scrabble or Boggle where players compete directly, and daily puzzle formats like Wordle where everyone plays the same problem separately. They need completely different scoring.

Shared-puzzle formats are the easier league to run, because everyone faces identical difficulty. Score by attempts used or time taken, total across the season, and the table is fair without any handicapping at all.

Keeping it honest

Any league built on self-reported scores relies on trust, and the larger the group the more that matters. Requiring a screenshot, or having everyone play at the same time in the same room, removes the question entirely.

For competitive word games, agree the dictionary in advance. Collins is the standard outside North America, and a challenge resolved from memory rather than from an agreed reference is not resolved.

Common questions

How do you compare scores across different word games?

Convert each night's result into league points by finishing position rather than using raw scores, since a Boggle score and a Scrabble score are not comparable. A ten-down-to-one scale across the table works for any game you rotate in.

Should a league drop anyone's worst results?

Yes for daily puzzle formats, where a single unlucky starting word can cost a player a night through no fault of their own. Dropping the worst two or three results across a season smooths that out without undermining the table.

How many players can take part?

Shared-puzzle leagues scale to any size, since nobody needs to be in the same room. Head-to-head word games are limited by boards and tables, and usually run four to a board in rotation.

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